Williams Funhouse, 1990
The first time I heard the music and saw that head on the playfield, I knew this was going to be a great game.
The music has a manic carnival tone to it, using odd harmonics to good effect. The segues from intro to main theme to stress themes are perfect. Very original and it never gets old.
Rudy. Unless you've seen him in action, it's hard to describe the excellent effect they created with this character. His jaw is driven by a tricky combination of a standard solenoid driver, an interface board which converts the binary solenoid commands into an analog voltage to drive an electric motor, and the proper mechanical gears and linkage to the jaw.
The perfectly-synchronized movements of the jaw with the speech yields an uncanny effect...very life-like indeed. Combined with the shifty eye movements and the eyelids (which pop wide open at appropriate moments during Rudy's speech), Funhouse really does live up to it's original promise to make "pinball come alive".
The object of the game is simple on the surface, but has many levels and sub-plots to keep it entertaining.
Other fun things to do in the game:
This game is currently undergoing a complete
overhaul and rebuild.
Below are some teasers, or see the gallery of the reassembled game.
Reworked wiring harness!
Check out the photos of my efforts to eliminate the
spaghetti-like mess of wires found under the
I got rid of the ugly cover over the transition between
|Big Time Cabinets
comes through with a fantastic
replacement for the old, tired cabinet and head.
This is a great finishing
touch and makes the whole
For basic Fun Factor, Funhouse wins. I'd say it is a must-have for any pinball collection.
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